The leviathan of lost bayou 2022

The Leviathan of Lost Bayou is a cinematic creature illustration featuring a colossal, mutated catfish emerging from the swamps of a post-apocalyptic world. This piece explores large-scale creature design, dramatic action staging, and atmospheric storytelling within the Thibodeaux universe. The moment captures Micheal and Denice in a coordinated battle pose as they confront the monstrous Leviathan erupting from the bayou waters.

My Role

Sole Creator: Responsible for the full paleo-art process—from sculpting and texturing to environment creation, lighting, rendering, and compositing.

Responsibilities:

Creature Concept & Design

  • Designed the Leviathan as an oversized, nightmarish interpretation of a giant catfish, combining real aquatic anatomy with exaggerated, monstrous proportions.

  • Added stylized teeth, whiskers, fin structures, and surface breakup to achieve a threatening, fantasy-horror aesthetic.

Sculpting & Modeling

  • Sculpted the high-poly Leviathan model with detailed musculature, scale variation, and wet-surface texturing.

  • Modeled updated versions of Steel and Denice for the action shot, ensuring their silhouettes read clearly against the creature.

Texturing & Lookdev

  • Painted all textures for the Leviathan, focusing on slick wet-skin effects, iridescence, color gradients, and swamp-creature grime.

  • Developed materials for the heroes that contrast the organic monster—hard metallic surfaces, glowing accents, and smooth stylized skin.

Rigging & Posing

  • Built a custom rig for the Leviathan allowing coil, twist, jaw spread, whisker motion, and body arching suitable for a breaching attack pose.

  • Rigged Steel and Denice with expressive action-oriented poses that emphasize teamwork, tension, and heroism.

Environment & FX

  • Constructed a dense swamp environment with ferns, water splashes, fog layers, and directional mist to reinforce scale and chaos.

  • Added simulated water displacement and spray to integrate the Leviathan’s movement into the bayou.

Lighting & Rendering

  • Created a moody forest-swamp lighting setup using cinematic rim lights, volumetric haze, and color contrast.

  • Used dramatic backlighting to highlight the Leviathan’s silhouette and give depth to the forest.

Cinematic Composition

  • Staged the scene for maximum visual clarity—heroes in the foreground, creature bursting from the mid-ground, and atmospheric depth behind.

  • Designed the shot to guide the viewer’s eye from the heroes’ weapons and stance directly to the Leviathan’s gaping jaws.

Compositing & Final Polish

  • Enhanced the final image with color grading, bloom, volumetrics, fog passes, sharpening, and subtle lens effects.

  • Added texture overlays and glows to unify the action and reinforce the vibrant, stylized look.

Software Used:

3DS Max, Zbrush, Maya (Rigging and Posing), Marmoset Toolbag 3, Substance Painter, TopoGun 2, After Effects

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