Hoover Catalyst Bins Animation 2019

A large-scale industrial animation showcasing Hoover’s Catalyst Bins and their operational workflow. This was one of the first animations I worked on at Industrial3D in 2019, contributing to camera setup, environment assembly, particle effects, and mechanical animation across multiple scenes. This is one of the last animation I worked on in Mental Ray before the company switched to Corona Renderer.

My Role:

Worked alongside the Art Director to build the foundation of the animation through environment setup, camera layout, effects work, and early lighting. Supported multiple stages of production, from asset preparation to animation and compositing.

Responsibilities:

  • Camera Setup: Established all initial camera angles and movements before they were refined by the Art Director.

  • Environment Assembly: Built the scenes using the required models, arranged assets, and ensured correct scale and layout.

  • Texturing & UVs: Applied materials and used box UV mapping on industrial assets for clean, consistent texturing.

  • Particle & FX Setup: Created the particle system for the pouring catalyst residue and set up the nitrogen fill-up post effect.

  • Lighting: Prepared the initial lighting passes for each scene, later refined by the Art Director.

  • Vehicle Rigging: Used dummy helpers and constraints to rig trucks, forklifts, and other mechanical elements for animation.

  • Animation: Animated vehicles, cranes, straps, clipboards, and various moving parts throughout the workflow.

  • Callout Cameras: Set up dedicated cameras for product blowups and callout moments.

  • Branding Work: Designed and placed the Hoover logos on the Catalyst Bins and related assets.

  • Compositing Support: Assisted in assembling rendered footage and applying early compositing treatments.

Tools:

3ds Max, Mental Ray Renderer, After Effects, Premiere, Photoshop, Illustrator

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