engines of Wrath 2021
Engines of Wraith is a stylized action illustration featuring two heavily augmented hybrid creatures locked in an explosive clash.
My Role
Sole Creator: Responsible for all modeling, texturing, rigging, lighting, rendering, and compositing for both characters and the final scene.
Responsibilities
Creature & Character Design: Concepted both combatants—a fire-breathing bear with industrial augments and a cyber-enhanced lion-type creature with heavy arm attachments. Designed their silhouettes, anatomy, and mechanical integrations.
Modeling & Sculpting: Created the organic bodies through sculpting and refined their mechanical augmentations with hard-surface modeling techniques.
Rigging Both Characters:
Built full rigs for the bear creature, including jaw controls for the fire-breathing effect and articulation for limbs under mechanical armor.
Rigged the Longhorn creature, integrating organic deformation with hard-surface components like arm cannons and powered attachments.
Ensured both rigs supported dynamic, high-impact poses for the fight composition.
Texture & Material Work: Painted fur-inspired surface textures, metallic wear, heat glow, and emissive components to enhance the blend between organic and mechanical.
FX Development: Created the dramatic fire-breath effect, heat distortion, and glowing mechanical components for added energy.
Lighting & Rendering: Set up a warm, combat-focused lighting scheme with strong backlight, rim glow, and atmospheric haze to push intensity and silhouette readability.
Cinematic Composition: Crafted a dynamic action pose capturing the moment of impact, emphasizing motion, tension, and physical weight between the two creatures.
Compositing & Final Polish: Integrated render layers with color grading, bloom, sparks, heat distortion, and subtle particle FX for a polished final illustration.
Software Used
3DS Max, Maya (Rigging and Posing), ZBrush, Substance Painter, Photoshop, After Effects, Corona Renderer, Topogun2