Gossamer Evolution 2017-2023
Gossamer is a long-running personal character project that I’ve revisited and refined over the years as my 3D skills have progressed. The character—a mechanically enhanced prehistoric giant bear fitted with industrial drill gauntlets and a furnace-powered flame system—became one of my primary test subjects for learning the entire 3D production pipeline across multiple software packages.
This project represents a full evolution study. Early versions of Gossamer were first rendered in KeyShot in 2017, when the character was initially concepted. I’ve deliberately included these early renders alongside the newer work to visually document how my modeling, sculpting, grooming, texturing, lighting, and rendering abilities have dramatically improved over time. What began as a simple idea has grown into a fully realized, cinematic character.
My Role
Sole Creator: Everything (Design, Modeling, Sculpting, Texturing, Grooming, Rigging, Lighting, Rendering, Compositing)
Responsibilities:
Concept & Design
Designed Gossamer from scratch, exploring multiple silhouettes, mood boards, and stylized proportions.
Developed the visual logic behind his furnace-powered flame anatomy, exhaust patterns, and mechanical augmentations.
Evolved the design from simple early shapes in Zbrush, (2017 KeyShot era) into a polished, detailed creature.
Modeling & Sculpting
Created all high-poly and low-poly models, including creature anatomy and hard-surface components.
Re-sculpted and remastered the model multiple times as my anatomical understanding and sculpting workflow improved.
Built industrial elements such as the drill arms, exhaust unit, clamps, metal braces, and furnace pack.
Texturing & Materials
Painted all textures in Substance Painter and other tools, moving from simple base paints to complex, layered materials.
Created believable fur breakup, charred metal, soot buildup, heat discoloration, and weathered steel.
Fur Grooming
Used Gossamer to study fur systems across several software packages over multiple years.
Progression includes:
2017: basic polgon painting (KeyShot era)
Mid iterations: polygon painting, then used of stylized fur alphas and normal maps.
Latest versions: Fur cards with clumping, breakup, density variations, and directional flow, still experimenting with better work flows via plugins.
Rigging & Deformation
Built a full custom rig for animation and posing:
IK/FK hybrid limbs
Shoulder and torso deformations
Rotation joints for the drill gauntlets
Used for battle poses, action scenes, and cinematic illustrations.
Lighting, Rendering & FX
Rendered early versions in KeyShot (2017) and later versions in fully featured render engines with cinematic workflows.
Developed dramatic fire, smoke, embers, sparks, and heat-distortion FX.
Experimented with multiple lighting moods: infernos, dark forests, industrial wastelands, and character-sheet studio setups.
Improved compositing over time with color grading, glow shaping, VFX passes, and atmospheric layers.
Software Used
3DS Max, Maya (Rigging and Posing), Corona Renderer, Substance Painter, TopoGun 2, Keyshot, After Effects, Photoshop
Drills of Doom, Horns of Rage 2023 - Corona Renderer
Gossamer Current Model Wireframes I
Gossamer Current Model Wireframes II
Gossamer Current Model Wireframes III
Gossamer Current Model Wireframes IV
Gossamer Maya Rig Update I 2023
Gossamer Maya Rig Update II 2023
Gossamer Maya Rig Update III 2023
The Furnace Berserker 2021 - Marmoset Toolbag3
Gossamer 2021 - Marmoset Toolbag3
Gossamer Model Update 2021 - Marmoset Toolbag3
Gossamer Vs Brahmul I - 2020 Marmoset Toolbag3
Gossamer Vs Brahmul II - 2020 Marmoset Toolbag3
The Boiler Tyrant 2020 - Marmoset Toolbag3
The Iron Maw of Gossamer I 2019 - Marmoset Toolbag3
The Iron Maw of Gossamer II 2019 - Marmoset Toolbag3
The Iron Maw of Gossamer III 2019 - Marmoset Toolbag3
The Iron Maw of Gossamer IV 2019 - Marmoset Toolbag3
Into the Maw of Gossamer 2019 - Marmoset Toolbag3
2018 Character Sheet - Marmoset Toolbag3
Drills of the Burning God 2018 - Marmoset Toolbag3
Drills of the Burning God Wireframes 2018 - Marmoset Toolbag3
Tina Vs Gossamer Maya Rigging Snapshot 2017
Early Concept Render I 2017 - Keyshot
Early Concept Render II 2017 - Keyshot
Early Concept Render III 2017 - Keyshot
Early Concept Render IV 2017 - Keyshot