Trini 2019-2020

My Role

Sole Creator: Responsible for the complete character pipeline and final illustration—from concept sculpting to rendering, lighting, and compositing.

Responsibilities:

  • Concept & Design: Designed Trini’s bioluminescent aesthetic, markings, and overall silhouette, drawing inspiration from insects, tribal motifs, and stylized fantasy elements.

  • Sculpting & Modeling: Created the character’s stylized anatomy, facial features, wings, and accessories, emphasizing elegance, flow, and readable shapes.

  • Retopology & UV Layout: Built clean topology and organized UVs to support stylized shading, hand-painted details, and glowing surface elements.

  • Texturing & Lookdev: Painted the character’s distinctive patterns and developed glowing materials for the wings, hair accents, eyes, and ornamental elements.

  • Lighting & Rendering: Built a dramatic lighting setup centered around Trini’s bioluminescent elements, illuminating her silhouette and enhancing the ethereal mood.

  • Compositing & FX: Composited the final passes with color grading, glow effects, particle accents, and subtle atmospheric noise to complete the magical presentation.

  • Final Presentation: Delivered a polished key-art style illustration showcasing Trini’s visual identity, mood, and luminous design.

Software Used

3DS Max, Maya (Rigging and Posing), Zbrush, Marmoset Toolbag 3, Substance Painter, TopoGun 2, After Effects, Photoshop

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Calliope 2019-2020