Trini 2019-2020
My Role
Sole Creator: Responsible for the complete character pipeline and final illustration—from concept sculpting to rendering, lighting, and compositing.
Responsibilities:
Concept & Design: Designed Trini’s bioluminescent aesthetic, markings, and overall silhouette, drawing inspiration from insects, tribal motifs, and stylized fantasy elements.
Sculpting & Modeling: Created the character’s stylized anatomy, facial features, wings, and accessories, emphasizing elegance, flow, and readable shapes.
Retopology & UV Layout: Built clean topology and organized UVs to support stylized shading, hand-painted details, and glowing surface elements.
Texturing & Lookdev: Painted the character’s distinctive patterns and developed glowing materials for the wings, hair accents, eyes, and ornamental elements.
Lighting & Rendering: Built a dramatic lighting setup centered around Trini’s bioluminescent elements, illuminating her silhouette and enhancing the ethereal mood.
Compositing & FX: Composited the final passes with color grading, glow effects, particle accents, and subtle atmospheric noise to complete the magical presentation.
Final Presentation: Delivered a polished key-art style illustration showcasing Trini’s visual identity, mood, and luminous design.
Software Used
3DS Max, Maya (Rigging and Posing), Zbrush, Marmoset Toolbag 3, Substance Painter, TopoGun 2, After Effects, Photoshop
Trini Autumn Twilight 2020 - Marmoset Toolbag3
Trini - Bloom of the Marigold Wings 2019 -Marmoset Toolbag3
Trini Autumn 2019 - Marmoset Toolbag3
Trini Wireframes
Trini Wireframes
Trini Wireframes
Trini Wireframes