Viperess of the BLack Sun 2020-2023
Viperess of the Black Sun is a long-running character art exploration inspired by Frank Frazetta, Conan the Barbarian, dark fantasy, and the bold, dramatic visuals of 1950s–60s pulp art. This project showcases my full pipeline as a 3D Generalist—concepting, modeling, surfacing, rigging, lighting, rendering, and compositing.
A defining aspect of this project is that it represents an evolution of my skills over time.
The collection includes older renders and early design passes, mixed alongside updated models, improved rigs, refined materials, and modern rendering techniques. Together, they create a visual timeline of how the Viperess has grown as both a character and a technical showcase of my own artistic development.
My Role
Responsible for all aspects of the project, from modeling and rigging to animation, rendering, and post-production.
Responsibilities:
Concept design & character development
Sculpting and modeling (character, snakes, costumes, props)
Retopology & UVs
Texturing, shading, and hair systems
Full rigging for the Viperess and all snake limbs/appendages
Scene layout & environment modeling
Lighting and cinematic color design
Rendering setups and post-processing
Final key art compositions
Rigging & Technical Focus
A major goal of the project was to develop a unique and flexible rig worthy of a serpentine villain. The character features:
Dual Snake Limb Rigs
Each snake appendage is a fully independent rig, complete with:
Spline-IK systems
Custom controls for twisting, curling, striking, and expressive poses
Independent head rigs for animation and attitude
Secondary motion to achieve fluid, creature-like performance
These individual rigs were then combined with the main body rig, allowing the Viperess to pose dynamically and interact with environments or characters in complex ways.
Main Body Rig
Full control set for stylized anatomical posing
Facial rig for expression and attitude
Deformer-based enhancements for smooth bending
Custom controls for dramatic, pulp-inspired body language
The rig was designed to support everything from elegant, statuesque poses to violent, explosive action shots, reflecting the project’s heavy fantasy inspiration.
Software Used
3DS Max, Corona Renderer, Marmoset Toolbag, Maya (Rigging and Posing) Substance Painter, TopoGun 2, After Effects, Photoshop
Viperess of the Black Sun 2022
Viperess of the Black Sun Wireframe 2022
Viperess of the Black Sun Max Viewport 2022
2022 Viperess Update
Court of the Viperess 2023
Clash at the Crimson Altar 2022
Snakeman Wireframes
Snakeman Wireframes
Snakeman Wireframes
Blood Sea II 2022
Blood Sea II Wireframe 2022
Viperess Wireframes
Viperess Wireframes
Viperess Wireframes
Viperess Wireframes
Blood Sea II 3DS Max Viewport 2022
Venomous Desire 2022
Blood Sea III 2022
Blood Sea III Wireframes 2022
Glint of Cursed Passion 2022
Pit of the Snake Witch 2020
Slither & Steel 2020
The Shores of Sekt 2020
Mistress of Fang and Fire 2020
Blood Sea I - Marmoset Toolbag Render 2020
The Temptation of the Coil 2020
The Temptation of the Coil Wireframes 2020