KWS Conveyor Interactive 2025

An Unreal Engine–based interactive developed for KWS to showcase conveyor equipment and operational features in a clean, web-friendly format. The project required precise asset handling, Blueprint adjustments, and optimized media output for seamless online integration.

My Role

Contributor: Supported asset cleanup, Blueprint modifications, and media preparation, while ensuring compatibility with the existing Unreal project structure and functionality.

Responsibilities

  • Model Cleanup & Updates: Cleaned and updated 3D models for accuracy and performance without disrupting existing Blueprint logic or code dependencies.

  • MP4 Loop Preparation: Rendered and prepared looped MP4 sequences for integration into the client’s web platform, ensuring smooth playback and minimal file size.

  • Blueprint Modifications: Updated and modified Unreal Engine Blueprints controlling conveyor operations based on client feedback, improving functionality and user experience.

  • Asset Integration: Replaced and integrated updated assets while preserving project stability and interactivity.

  • Unreal Engine Learning: Gained hands-on experience with Unreal Engine’s Blueprint system, asset workflow, and real-time media preparation through this project.

Software Used

3DS Max, Unreal Engine 5, After Effects, WebGL, Handbrake

KWS Conveyor Interactive Trailer

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