KWS Conveyor Interactive 2025
An Unreal Engine–based interactive developed for KWS to showcase conveyor equipment and operational features in a clean, web-friendly format. The project required precise asset handling, Blueprint adjustments, and optimized media output for seamless online integration.
My Role
Contributor: Supported asset cleanup, Blueprint modifications, and media preparation, while ensuring compatibility with the existing Unreal project structure and functionality.
Responsibilities
Model Cleanup & Updates: Cleaned and updated 3D models for accuracy and performance without disrupting existing Blueprint logic or code dependencies.
MP4 Loop Preparation: Rendered and prepared looped MP4 sequences for integration into the client’s web platform, ensuring smooth playback and minimal file size.
Blueprint Modifications: Updated and modified Unreal Engine Blueprints controlling conveyor operations based on client feedback, improving functionality and user experience.
Asset Integration: Replaced and integrated updated assets while preserving project stability and interactivity.
Unreal Engine Learning: Gained hands-on experience with Unreal Engine’s Blueprint system, asset workflow, and real-time media preparation through this project.
Software Used
3DS Max, Unreal Engine 5, After Effects, WebGL, Handbrake