Denice “Coyote” Evolution 2018-2023
Denice is a long-term character project that has evolved alongside my artistic growth. Over the years, I’ve revisited, redesigned, and refined her look—from anatomy and silhouette to materials and presentation. She exists as a core character within a larger world I’ve been building, making her development both a technical study and a narrative-driven design exploration.
My Role
Sole Creator: Responsible for the full character pipeline, from concept refinement to final presentation.
Responsibilities:
Concept & Design Evolution: Expanded and refined Denice’s design across multiple iterations, improving visual identity, silhouette clarity, and thematic cohesion as my skills progressed.
Stylized Sculpting: Resculpted anatomy, forms, and proportions to achieve a stronger, more expressive stylized representation.
Retopology & UVs: Updated topology and UV layouts over time to improve efficiency, deformation quality, and lookdev flexibility.
Texturing & Materials: Reworked textures and materials through several passes, gradually enhancing surface readability, color design, and stylized detail.
Rigging & Posing: Built custom rigs for expressive posing to match her personality and narrative role within the world.
Lighting & Rendering: Updated lighting setups with each iteration, creating increasingly polished hero renders and mood shots.
Compositing & Polish: Added post-processing improvements—color grading, rim highlights, subtle FX—to help define her evolving visual identity.
World Integration: Continued shaping Denice’s character to align with the lore, tone, and thematic style of the original world she belongs to.
Presentation: Produced updated turntables, close-ups, and progression renders to showcase how the character has transformed over time.
Software Used:
3DS Max, Zbrush, Maya (Rigging), Corona Renderer, Substance Painter, TopoGun 2, After Effects, Photoshop
Denice 2023 Headshot - Corona Renderer
Denice 2023 Wireframes - Corona Renderer
Denice 2023 Wireframes - Corona Renderer
Denice 2023 Wireframes - Corona Renderer
Nightblade of the Burning Wraiths 2023 - Corona Renderer
Marshborn Majesty 2022 - Corona Renderer
The Lupine Heraldess 2022 - Corona Renderer
Denice 2020 Character Planes - Marmoset Toolbag
Moon Split 2019 - Marmoset Toolbag
Fury of the Moonlit Huntress 2019 - Marmoset Toolbag
The Night Huntress and the Iron Sentinel 2019 - Marmoset Toolbag3
Lunarion 2019 - Marmoset Toolbag
Crescent and Scale II 2019 - Marmoset Toolbag
Alternate Skins 2019 - Marmoset Toolbag
Casual Wear 2018 - Marmoset Toolbag
Fren's Ember 2018 - Marmoset Toolbag
Fren's Ember 2018 - Marmoset Toolbag
Denice 2018 Character Sheet - Marmoset Toolbag
Crescent and Fang 2018 - Marmoset Toolbag
Crescent and Scale 2018 - Marmoset Toolbag
Old 2017 Early Render I
Old 2017 Early Render II
Old 2017 Early Render III