A 3D interactive built for Martin Sprocket’s Quarry product line. Working in 3ds Max, I animated the camera system to smoothly navigate between key locations, updated older conveyor models with high-poly versions, and composited final renders to match the Art Director’s vision. I also animated several product sequences, including 360 spins, operational breakdowns, and product explosion views.
Previous
Previous
Spartan Controls Wellpad Interactive
Next
Next