Martin Sprocket Quarry World Interactive 2021

A 3D interactive experience created for Martin Sprocket’s Quarry product line, designed to highlight equipment features, operations, and product variations through smooth navigation and informative animations. The project emphasized clarity, product accuracy, and web-optimized visuals aligned with the client’s interactive platform.

My Role

Contributor: Supported camera animation, asset upgrades, product motion sequences, and compositing while helping maintain a polished, consistent look throughout the interactive environment.

Responsibilities

  • Camera Animation: Animated the interactive camera system to smoothly navigate between key locations and product focus points.

  • Model Updates: Replaced outdated conveyor models with new high-poly versions, ensuring improved detail and visual accuracy.

  • Product Animations: Created multiple product motion sequences, including:

    • 360° product rotations

    • Operational function animations

    • Exploded product views

  • Compositing: Composited the rendered sequences in After Effects to match the Art Director’s established visual style.

  • Render Prep: Prepared product renders and looped sequences for integration into the client’s web interactive.

Software Used

3DS Max, Corona Renderer, After Effects, WebGL

Martin Sprocket Quarry World Interactive Showcase

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