Denice Bust 3D Illustration 2023
Denice Bust
My Role
Sole Creator: Responsible for the complete stylized character pipeline, from sculpting and texturing to rendering and compositing.
Responsibilities:
Concept Refinement: Developed and refined Denice’s stylized design, focusing on distinctive shapes, attitude, and presence.
Stylized Sculpting: Sculpted the bust with clear form exaggeration, clean lines, and stylized anatomy tailored for a strong profile and expressive facial features.
Retopology & UV Layout: Built clean, animation-ready topology and organized UVs for efficient material creation.
Texturing & Materials: Created stylized textures and surface detail, emphasizing readable color separation and a polished, illustrative finish.
Lighting & Rendering: Set up lighting designed to accentuate form, silhouette, and character mood.
Compositing & Polish: Composited the final renders, applying color grading, rim enhancements, and subtle effects for a clean, stylized presentation.
Compositing Breakdown Video: Produced a video breakdown showcasing the compositing workflow and layer-by-layer presentation process.
Final Presentation: Delivered a hero render, and breakdown passes to highlight the sculpting, texturing, and artistic intention behind the piece.
Software Used:
3DS Max, Zbrush, Maya (Rigging), Corona Renderer, Substance Painter, TopoGun 2, After Effects, Photoshop
Breakdown
Final Image
Maya Rig
AO Pass
3DS Max Viewport
Wireframe